1. Which of the following should you ask in a design sprint retrospective? Select all that apply.
- Who will attend
the next meeting?
- What is the
next project?
- What can be
improved?
- What went
well?
2. Which is the first
step in a design sprint?
- Delegate
- Ideate
- Test
- Understand
Explanation: During
a design sprint, the first step that is often taken is "Understand."
As the team moves through this phase, its primary emphasis is on acquiring a
comprehensive grasp of the issue or challenge that they are attempting to
address. In order to do this, it is necessary to define the objectives of the
project, determine the users who will be targeted, investigate possible pain
spots, and collect pertinent information. Before going on to the subsequent
stages of ideation, prototyping, and testing, the objective is to make certain
that all members of the team have a common knowledge of the challenges that
they are facing.
3. Which of the
following are important phases of the design sprint process?
- Planning and
implementing
- Understanding
and ideating
- Development and retrospective
4. What’s the best way
to plan a design sprint?
- Review or
engage in user research, talk with experts, find a common space, create
the necessary pace in order to meet our goals in the most efficient way
possible.
- Listen to stakeholders and look at competitors, to avoid mistakes
and build a better product.
- Set who will
work on what and when are the key goals of sprint planning. Only by
knowing what we are doing and when it is due, can we be successful.
5. When in the design
sprint does the design team create a prototype?
- During the ideate phase
- During the
understand phase
- Before the test
phase, and after the decide phase
- Before the decide phase, and after the test phase
6. In this step of
planning a design sprint, ground rules are established in advance to set the
tone for the sprint, get everyone on the same page, and help your team stay
focused.
- Establish
sprint rules
- Call in the experts
- Gather supplies
- Find the right
space
Explanation: The
design team begins developing a prototype using the selected concepts from the
"Ideate" phase during the "Prototype" phase. The prototype
serves as a graphical depiction of the solution and will subsequently be
subjected to user testing. The objective is to efficiently and effectively
communicate the notion and collect insightful feedback prior to allocating
additional time and resources towards its development.
7. Identify questions
you should ask during a design sprint retrospective. Select all that apply.
- What’s in the
next sprint?
- What are my
duties?
- What can be improved?
- What went
well?
Explanation: The
step in question is frequently incorporated into the preliminary stage of
design sprint planning. It entails establishing conditions that foster
collaboration and productivity. This particular stage is frequently linked to
the "Understand" stage of the design sprint, during which fundamental
principles and anticipations are established. It is imperative to guarantee
that all individuals are in agreement and concentrated on the goals of the
sprint.
8. Select the statement
that best describes design sprint planning.
- By talking to
the experts, looking at the feedback from customers, gathering a team, and
working through a solution, we are better able to provide an enjoyable
user experience that meets the business’s objectives.
- By listening to
stakeholders and looking at our competitors, we can prevent making the
same mistakes, create or improve upon existing features, and build a
better product.
- Finding a good team and a project sponsor are the most important
steps in planning a successful design sprint and creating a better
improved product for end users.
Explanation: "Design sprint
planning involves defining clear goals, assembling a diverse team, setting a
realistic timeline, choosing a facilitator, selecting a methodology, preparing
materials and tools, creating a comfortable space, communicating expectations,
and testing and iterating as needed."
9. In the Understand
phase of a design sprint, designers get a clear picture of the design
challenge. What phase would come next?
- Prototype
- Ideate
- Decide
- Test
Explanation: In a
design sprint, the "Define" phase typically follows the
"Understand" phase. The design team uses the insights and information
garnered in the "Understand" phase to articulate and define the
precise problem or challenge that they intend to tackle during the
"Define" phase. During this stage, the data is synthesized, patterns
are identified, and explicit goals and objectives for the design iteration are
established. The establishment of a clear challenge definition is a crucial
step in preparing for the subsequent stages of testing, prototyping, and
ideation.
10. What is a design
sprint brief?
- A collaborative
critique of a team’s design sprint
- A document that
UX designers share with participants to help them prepare for the design
sprint
- A process
occurring in five phases to solve critical design challenges
- A process to
come up with ideas and build off of them to generate solutions
Explanation: A
document known as a "design sprint brief" delineates the essential
details and goals of a design sprint. It functions as a reference for the
design team, furnishing lucidity regarding the issue or difficulty they are
confronting, the objectives of the sprint, and any particular limitations or
factors that require attention.
11. Fill in the blank:
When a design team reaches the final phase of a design sprint, they can _____.
- implement
design feedback
- identify design
challenges
- test their
prototype
- code their designs
Explanation: At the conclusion of a
design iteration, the design team is permitted to "test" the
prototype. This process entails collecting feedback through the demonstration
of the prototype to actual users, who assess its functionality, efficacy, and
overall user experience. Validating design decisions and ensuring that the
ultimate solution corresponds to user requirements and expectations are both
critical functions of testing.
12. Can design sprints
help teams save time?
- Yes. Design
sprints save time. With a sprint, a design team can shorten the
decision-making process from several months to one week.
- No. Design sprints help solve critical design challenges, but they
are time consuming because they are detail-oriented.
- Sometimes.
Design sprints save time for solutions-oriented teams, but they may create
decision-making bottlenecks for less efficient teams.
Explanation: Undoubtedly
so! A significant advantage of design sprints is that they enable groups to
conserve time. By streamlining the design process into a confined and
time-limited duration, generally between one and two weeks, teams are able to
make swift advancements from comprehending the problem at hand to having a
prototype tested. Implementing this methodical and rigorous strategy eradicates
superfluous setbacks, diminishes obstacles in the decision-making process, and
promotes rapid iteration.
In addition to facilitating early validation and soliciting
feedback from actual users, design sprints prevent teams from expending
substantial time and resources on concepts that may fail to appeal to their
target audience. The integration of cross-functional input and collaboration
throughout the sprint serves to enhance communication and decision-making
processes, thereby augmenting the overall efficiency of time utilization.
Design sprints are essentially intended to be a rapid
method for validating ideas, generating innovative solutions, and addressing
complex problems in a timely manner.
13. Do design sprints
help teams prioritize a profit-driven path to market for their designs?
- Yes. Design sprints prioritize a design’s fiscal viability. They
help teams identify a profit-driven path to market.
- No. Design
sprints prioritize the user. They help teams create a path to market, but
they put the user before profit
- Sometimes.
Design sprints may help teams identify a profit-driven path to market. The
team needs to choose between a user-first approach and a profit-first
approach.
14. In this step of
planning a design sprint, you identify the user problem you’re trying to solve.
- Call in the
experts
- Find the right
space
- User research
- Gather supplies
Explanation: The
process of determining the user problem that a design sprint intends to address
is customarily incorporated into the "Understand" phase. The emphasis
is placed on obtaining a comprehensive comprehension of the problem or
challenge at hand during this phase. This process entails the identification of
the user problem, investigation of user pain points, and collection of
pertinent information that serves as the basis for the subsequent design
iteration phases.
15. In the fourth phase
of a design sprint, what task would an entry-level UX designer typically
perform?
- Create a
prototype
- Confirm the
design challenge
- Develop design
ideas
- Test the prototype
16. Which phase is
immediately before the Test phase in a design sprint?
- Decide
- Understand
- Ideate
- Prototype
Explanation: The
"Prototype" phase in a design sprint occurs immediately prior to the
"Test" phase. During the "Prototype" stage, a physical
iteration of the selected solution is created by the design team. The prototype
is subsequently subjected to testing with actual consumers during the
"Test" phase. Before proceeding with development, the
"Prototype" phase entails the creation of a visual and interactive
version of the proposed solution, which enables the team to collect valuable
feedback.
17. Which of the
following is a key question that design sprint retrospectives try to answer?
- What went well,
or can be improved?
- Was the sprint
done perfectly?
- What are our
objectives?
- What is our
next assignment?
Explanation: Retrospectives
provide the team with an opportunity to assess the design sprint, identify
areas that require refinement, and deliberate on strategies to streamline
processes for subsequent sprints. This inquiry fosters an environment wherein
team members are motivated to offer valuable criticism, exchange perspectives,
and collaborate in order to enhance their methodology.
18. Design sprints are
important because:
- They create a
survey to identify needs of the market.
- They prioritize
the user.
- They launch the
product when the team is ready
- They happen
over the course of a few month
19. What should be
included in a design sprint brief? Select all that apply.
- Team
introductions
- Design sprint
challenge
- Resources
- Project
overview
20. What is the goal of
a design sprint?
- The goal of a
design sprint is to select a problem to solve.
- The goal of a
design sprint is to solve a problem through designing, prototyping, and
testing ideas with users.
- The goal of a
design sprint is to understand how products work for users.
Explanation: The
objective of a design sprint is to solve complex problems, generate innovative
solutions, and validate concepts with actual consumers in an efficient and
collaborative manner. Popularized by Google Ventures, the design sprint
methodology is organized around a time-boxed process that typically lasts
between one and two weeks.
21. Which design sprint
phase helps a team gain a better idea of the design challenge by learning from
experts in different departments and industries?
- Understand
- Ideate
- Decide
- Prototype
Explanation: "Understand"
is the phase of a design sprint during which a team gains a greater
understanding of the design challenge by consulting with industry and
departmental experts. In this phase, the team engages in research, collaborates
with experts, and accumulates insights in order to acquire a comprehensive
comprehension of the problem or challenge that they intend to tackle. This
process may entail the examination of various viewpoints, acquiring knowledge
from pertinent authorities, and amalgamating data to guide the subsequent
stages of conceptualization, implementation, and evaluation.
22. When planning for a
design sprint, what should you look for in a meeting space to ensure the best
experience for all participants? Select all that apply.
- Location is
near their offices
- Whiteboards to
capture your ideas or hang sticky notes
- Accommodations
for anyone who needs them
- Comfortable
furniture that you can move around easily
23. During the decide
phase in a design sprint, team members decide on the solution with the greatest
chance of success.
- True
- False
Explanation: The
"Decide" phase of a design sprint consists of a team discussion and
evaluation of the various solutions that were generated in the ideation phase.
Instead of hastening to determine the ultimate resolution, the objective is to
assess and comprehend every proposed concept. Methods such as dot voting or
alternative decision-making processes may be utilized to establish a hierarchy
of solutions that merit additional investigation.
In most cases, the determination of which solution has the
highest probability of success takes place during the "Prototype"
phase that follows. After the team has reached a consensus on the most viable
solution, they proceed with the development of a physical prototype that serves
as a tangible manifestation of that solution. The "Decide" stage
establishes the foundation for targeted prototyping and ultimately user
testing.
24. As an entry level UX
designer my role in design sprint planning is to set the goals.
- True
- False
Explanation: Although
establishing the overarching objectives for a design sprint is frequently a
group endeavor requiring the participation of several team members, including
the facilitator and key stakeholders, as an entry-level UX designer, you may be
expected to offer insights and perspectives that aid in the formulation of
these objectives.
25. Can design sprints
help teams validate ideas and solve critical design challenges?
- Yes. In design
sprints teams can validate ideas, and solve design challenges, through
prototyping and testing ideas with customers.
- No. In design
sprints teams can either solve critical design challenges or validate
ideas, but not both.
- Sometimes. In
design sprints teams can test and iterate on existing design solutions,
but may not have enough time to solve immediate design challenges.
26. What is a
retrospective?
- A time-bound
process, with five phases typically spread over five full 8-hour days.
- A team of
creatives hired to build a marketing campaign.
- An early model
of a product that demonstrates functionality.
- A collaborative
critique of the team’s design sprint.
27. Which of the
following are steps in a design sprint?
- Delegate and
test
- Ideate and
prototype
- Understand and
interrogate
28. What is the role of
an entry level UX designer in design sprint planning?
- An entry-level
UX designer runs the show in a design sprint. They plan, present, and make
decisions about the project’s course of action.
- An entry level
UX designer leans on their own experience to develop the design’s
solution. They present their solutions to the team for consideration in
moving forward in the process.
- As a new UX
designer, your role is to listen, learn and provide feedback. It is a UX
designer’s role to understand the problem, what the users need and how to
fill those needs.
29. What should be
covered in the logistics section of a design sprint brief? Select all that
apply.
- Iterate on
possible solutions
- Decide on the
most viable solution
- Where and when
the sprint will happen
- Name of sprint
leader and list of attendees
30. What is one step in
a design sprint planning process?
- Review new
technologies
- Build the final
product
- Review previous
sprints
- Call in the
experts
Explanation: A
critical component of the design sprint planning procedure entails the
establishment of unambiguous goals and objectives for the sprint. This process
entails developing a collective comprehension of the issue or difficulty that
the group endeavors to resolve and delineating the intended results.
Well-defined objectives serve as a compass for the team during the design
sprint, guaranteeing that all endeavors are in accordance with the overarching
goals and enabling a more concentrated and effective procedure.
31. Fill in the blank:
In a design sprint retrospective, the team works together to review and
critique what happened in the sprint _____.
- the team is
about to start
- the team will
complete at project end
- the team is
currently completing
- the team just
finished
Explanation: During
a design sprint retrospective, the team examines and provides feedback on the
activities that transpired "recently" during the sprint.
32. How do design sprint
retrospectives help a team address areas for improvement?
- Retrospectives
pinpoint the team members who did not sufficiently complete their tasks.
- Retrospectives
provide the opportunity to retry a design sprint and start tasks from
scratch.
- Retrospectives
ensure the team has sufficient resources and tools to do better next
time.
- Retrospectives
identify the most efficient team members and assign them management
roles.
33. A design sprint is
important because:
- Design sprints
allow you to determine what worked well and what went wrong during a
sprint cycle.
- Design sprints
are an effective, time-saving method that focuses on users to define the
solution to a problem.
- Design sprints
allow stakeholders to tell you their needs so that you can design
solutions for them.
34. In this step of
planning a design sprint, you create icebreakers relevant to the sprint to
motivate your team, put them in the right mindset, and help them get
comfortable with each other.
- Gather supplies
- Establish
sprint rules
- Plan
introductions
- Call in the
experts
Explanation: When developing icebreakers that are pertinent to the design sprint as part of the planning process, one is directing their attention towards the "Prepare" phase. In this stage, the groundwork is established for a collaborative and fruitful design sprint. Developing appropriate icebreakers facilitates the establishment of team rapport, nurtures a constructive and optimistic environment, and unifies team members in pursuit of the sprint's objectives. This initial phase enhances team engagement and motivation, thereby preparing them to confront the forthcoming design challenge.